This page describes the, newly established, InnovationLab at the Jagiellonian University in Krakow, Poland.
The laboratory occupies the room F-1-10 located in the Institute of Physics at the Faculty of Physics, Astronomy and Applied Computer Science of the University.
The construction of the laboratory was completed in 2014 together with the transition of the Institute to the new campus buildings.
The InnovationLab is a part of the IT departments scientific and educational complex, comprised of several advanced IT labs as well as highly equipped students laboratories. It is also a core of the Games Technology Department (in Polish).
On top of that, the InnovationLab is in close collaboration with the Complexity Garage initiative.
The InnovationLab is one of the largest among the Departments laboratories and is devoted to the development of novel highly innovative technologies, like designing new Human-Machine Interfaces and channels of interaction.
The equipment comprising the laboratory includes dozens of modern computing machines allowing one to design various highly interactive and multi-channel virtual environment simulations.
The most important pieces of hardware are:
- 14 High-performance workstations equipped with multiple high-end graphic cards.
- 2 Portable Medical ECG sets (custom version designed for research)
- 1 Portable Bluetooth heartbeat sensor
- 8 Full HD 40" plasma TV sets
- 2 Full HD 55" plasma TV sets
- 3 Full HD 3D beamers
- 6 HQ beamer screens
- 3 Very high resolution gaming mouse sets
- 2 5.1 HD stereo sound systems
- 4 HOTAS sets (for military flight simulations)
- 6 XBox360+Kinect sets
- 4 PS3+PS Eye sets
- 2 Nintendo Wii U sets
- 2 PSP Vita
- 2 Nintendo 3DS
- 10 iPhone 5
- 10 Nokina Lumia
- 10 Samsung Galaxy S3
Several research projects conducted by the JU Computer Science master students of the InnovationLab leader's Przemek Witaszczyk (homepage in Polish) were finished so far:
- Stress detection engine integrated with the opensourced game DooM3 (by IdSoftware). The system utilized a wireless heartbeat sensor to monitor the pulse of the player during the "scary" gameplay of DooM3. A heuristic algorithm was developed to analyze the heartbeat dynamics and a proof-of-concept HUD and post processing modifications of the game were developed to exemplify the utility of the technology in a video game environment.
- Stress detection system utilizing a mobile heartbeat sensor. The achieved goal was to test how stress induced in-game influences the user (player) performance during the gameplay.
- A mobile application utilizing the mobile heartbeat sensor was developed to measure player's performance during mobile application interaction.
- A system of detecting user stress under in-application tension was developed using a high resolution gaming mouse. The system analyzed irregularities in the manual mouse steering during the increasingly demanding gameplay and utilized it to estimate the heuristic stress level.
The on-going projects have more advanced nature and are not public yet. Their general theme is the role of stress in multimedia virtual applications and its possible applications.